Did Blizzard really expect fans to just play the auction house and grind for gear in Inferno mode until PvP finally made its debut? What if you don't like PvP? Excessive repetition isn't good design. But DLC has become an expected part of non-MMO games. "We have some ideas for progression systems, but honestly it's a huge feature if we want to try to do it right, and not something we could envision being possible until well after 1.1."īashiok acknowledged that content and systems roll-outs, like in World of Warcraft, are not possible every few months in Diablo III. But in the end, the game offers the same trap as World of Warcraft: Grinding for gear and leveling up alts is more of an addiction than it is enjoyable game play.īlizzard has finally caught on to its end-game problem publicly, admitting in its forums that it knows the game does not have a "long-term sustainable end-game." Community manager Bashiok said they are working on lots of fixes and changes in patch 1.0.4 as they move toward PvP arenas in 1.1, but any further changes are still only a distant work-in-progress: I've even tried playing the AH game to make some money. I created a Demon Hunter for a change of pace. I've tried to stay engaged in Diablo III, I really have.
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